JUMINTAL: Jurnal Manajemen Informatika dan Bisnis Digital 2023-08-02T02:34:13+00:00 Romindo, M.Kom Open Journal Systems <table style="height: 50px; vertical-align: middle; border-bottom: 3px solid #ffffff; background-color: #4787a4; width: 100%; border: 0px solid black; box-shadow: 1px 1px 5px 2px;" border="0" width="100%" rules="none"> <tbody> <tr> <td width="150" height="100"><img src="" alt="" width="1000" height="1415" /></td> <td> <table class="data" border="0" width="100%"> <tbody> <tr valign="top"> <td width="30%"><strong><span style="color: #ffffff;">Journal Title</span></strong></td> <td><span style="color: #ffffff;">:</span></td> <td width="70%"><span style="color: #ffffff;">Jurnal Manajemen Informatika dan Bisnis Digital</span></td> </tr> <tr valign="top"> <td width="30%"><strong><span style="color: #ffffff;">Language</span></strong></td> <td><span style="color: #ffffff;">:</span></td> <td width="70%"><span style="color: #ffffff;">Indonesia and English</span></td> </tr> <tr valign="top"> <td width="30%"><strong><span style="color: #ffffff;">e-ISSN</span></strong></td> <td><span style="color: #ffffff;">:</span></td> <td width="70%"><span style="color: #ffffff;">2830-3016</span></td> </tr> <tr valign="top"> <td width="30%"><strong><span style="color: #ffffff;">Frequency</span></strong></td> <td><span style="color: #ffffff;">:</span></td> <td width="70%"><span style="color: #ffffff;">2 issues per year (May and November)</span></td> </tr> <tr valign="top"> <td width="30%"><strong><span style="color: #ffffff;">Publisher </span></strong></td> <td><span style="color: #ffffff;">:</span></td> <td width="70%"><span style="color: #ffffff;">Yayasan Literasi Sains Indonesia</span></td> </tr> <tr valign="top"> <td width="30%"><strong><span style="color: #ffffff;">DOI </span></strong></td> <td><span style="color: #ffffff;">:</span></td> <td width="70%"><a href=""><span style="color: #ffffff;"></span></a></td> </tr> <tr valign="top"> <td width="30%"><strong><span style="color: #ffffff;">Citation Analysis</span></strong> </td> <td><span style="color: #ffffff;">:</span></td> <td width="70%"><a href=";hl=en" target="_blank" rel="noopener"><span style="color: #000000;"><span style="color: #ffffff;">Google Scholar</span></span></a></td> </tr> <tr valign="top"> <td width="30%"><strong><span style="color: #ffffff;">Editor-in-chief</span></strong></td> <td><span style="color: #ffffff;">:</span></td> <td width="70%"><span style="color: #ffffff;">Romindo, M.Kom</span></td> </tr> <tr valign="top"> <td width="30%"><strong><span style="color: #ffffff;">Email</span></strong></td> <td><span style="color: #ffffff;">:</span></td> <td width="70%"><span style="color: #ffffff;"></span></td> </tr> </tbody> </table> </td> </tr> </tbody> </table> <p align="justify"><strong>Jurnal Manajemen Informatika dan Bisnis Digital </strong>yang disingkat <strong>JUMINTAL </strong>merupakan wadah jurnal ilmiah yang terbuka bagi peneliti, dosen dan mahasiswa yang ingin mempublikasikan hasil dan pengembangan ilmu baik secara konseptual maupun teknis yang berkaitan dengan bidang Manajemen Informatika dan Bisnis Digital. JUMINTAL ini diterbitkan oleh Yayasan Literasi Sains Indonesia dan terbit 2 (dua) kali dalam setahun pada bulan Mei dan November.</p> E-Marketplace Penjualan Ikan Cupang Untuk Meningkatkan Potensi Daerah Berbasis Web 2022-06-09T08:50:21+00:00 Candra Firstiyan Wijaya Endang Supriyati Tri Listyorini <p><em>This E-Marketplace emerged from observing the problems that exist in the Betta Kudus community, namely the expansion of the sales sector and also the ease of making purchases. Betta fish sales that are currently being carried out are still using conventional systems and also through Facebook groups which are very ineffective because of the strict provisions on Facebook that prohibit the sale of live animals, so that many sellers who have uploaded their sales have been deleted by Facebook. This makes sales made by traders less than optimal. To solve the existing problems, a website-based application for selling betta fish was made. It is hoped that this application can be developed and useful for sellers and buyers of holy betta fish.</em></p> 2023-05-30T00:00:00+00:00 Copyright (c) 2023 Candra Firstiyan Wijaya, Endang Supriyati, Tri Listyorini Implementasi Knowledge Management Untuk Mendorong Inovasi dan Produktivitas UMKM Menggunakan Big Data Media Sosial 2023-05-09T04:58:03+00:00 Masbullah Masbullah <p><em>Limitations of technology, information management and knowledge management can be overcome with social media. The previous generation of knowledge management was still stagnant and undeveloped, organizations were often trapped and too dependent on knowledge that was lagging behind or stalled. Lack of skills in social media use, lack of awareness of knowledge value management, availability of time to devote both in digital skills and in content creation and duration, create perceived barriers to social media use. Through a concise and relevant knowledge management process, as well as utilizing the use of social media, MSMEs can display and communicate messages, products or services, images, and most importantly, the uniqueness that becomes their selling point. The purpose of this study is to conceptualize the use of social media in an effort to improve the performance of MSMEs in terms of the perspective of knowledge management-based human resource management with a big data model approach for MSMEs. The method used is a review of relevant literature from 2019 to 2023. The results show that the importance of using social media and managing knowledge through big data has a synergistic relationship. revealed that the use of data strategy, a representation of business planning that is guided by knowledge, is a solution for MSMEs in implementing technology through the construction of new knowledge as a tool to encourage innovation and productivity in order to increase business competitiveness and its impact on the performance of MSME actors.</em></p> 2023-05-30T00:00:00+00:00 Copyright (c) 2023 Masbullah Masbullah Implementasi E-Commerce Untuk Meningkatkan Penjualan Industri Rumahan Randang Padang Berbasis Web 2023-07-12T09:13:17+00:00 Sri Restu Ningsih Ade Irma Suryani Arika Juwita Z <p><em>Randang Padang is a typical food of the Minang people which is very well known, even abroad. Currently Randang Padang Elok does not yet have an online system, because there is no effective marketing media to explain in detail the products available at Randang Padang Elok, and sales transactions are still carried out manually where sales data and product data are recorded manually, into a ledger , so that to make a report the company officer has to manually recapitulate data files. The purpose of this research is to build an e-commerce-based website to make it easier for this home industry to carry out a sales system and product monitoring. This system was created using the System Development Life Cycle (SDLC) with the Waterfall method. Making this system using the PHP programming language and MySQL database. The results of this study can make it easier for Randang Padang Elok to carry out an online sales system, find out order conditions, and expand the marketing area and increase the number of consumers so that product sales information media will be more effective and efficient.</em></p> 2023-05-30T00:00:00+00:00 Copyright (c) 2023 Sri Restu Ningsih, Ade Irma Suryani, Arika Juwita Z Penerapan Uji Fungsionalitas Menggunakan Black Box Testing pada Game Motif Batik Khas Yogyakarta 2023-08-02T02:34:13+00:00 Renna Yanwastika Ariyana Erma Susanti Muhammad Rizqy Ath-Thaariq Riki Apriadi <p><em>The development of game technology is growing rapidly, causing a lot of influence in people's lives. No exception in the field of culture. Games themselves can be used to introduce culture to society. However, when the application has been developed, it certainly needs to be tested. Carrying out functional tests on games that are being developed is of course very important to do, this is because by carrying out functional test errors, bugs or other problems related to functions in the game will be known. Performing functional tests using the black box test is one method that can be used in testing applications. Where the black box test can assist in identifying problems that occur when users use the system and assist developers in ensuring applications developed can be used easily and responsively, so as to ensure that applications that have been developed meet functional requirements, in accordance with the requirements and specifications that have been determined and can meet user expectations. In the research conducted, functional tests have been carried out on the Yogyakarta Typical Batik motif game, with the result that the game application developed can run according to its function and no bugs or errors were found when the system was used. Concluded that the game developed is feasible to use.</em></p> 2023-05-30T00:00:00+00:00 Copyright (c) 2023 Renna Yanwastika Ariyana, Erma Susanti, Muhammad Rizqy Ath-Thaariq, Riki Apriadi