Pengaruh Penggunaan Game Online terhadap Interaksi Sosial Remaja di Sekolah SMA Triguna Utama Ciputat

Authors

  • Fiki Fiki Universitas Muhammadiyah Jakarta
  • Ati Kusmawati Universitas Muhammadiyah Jakarta

DOI:

https://doi.org/10.55123/sosmaniora.v4i1.4690

Keywords:

Game Online, Interaction Social, Teenagers

Abstract

The people living in today's era are inseparable from the internet. Since the emergence of the internet with adequate access, various aspects of community life have changed drastically and dramatically. This phenomenon is often seen especially among students and teenagers, greatly influencing the social interaction process, resulting in a tendency to play online games significantly. This research discusses the influence of social interaction among adolescent users of online games at Triguna Utama Ciputat High School. The research problem formulation is first, whether there is an influence of online game addiction on adolescent behavior at Triguna Utama Ciputat High School. Second, whether there is an influence of student social interaction on students addicted to online games at Triguna Utama Ciputat High School. The aim is to determine the influence of online game addiction on adolescent behavior at Triguna Utama Ciputat High School, and secondly, to determine the influence of social interaction on students addicted to playing online games at Triguna Utama Ciputat High School. The method used in this research is qualitative method. The result of this study show that use of online game affect teenagers social interactions through action using symbols, meaning, and cues.

Downloads

Download data is not yet available.

References

Farrel Fachreza. 2023. Pengaruh Game Online Terhadap Kesehatan Mental Remaja, Purbalingga : Eureka Media Aksara.

Devie Rahmawati. 2021. Seri Solusi Membesarkan Anak Kecanduan Game Online,

Jakarta : Pabrik Boekoe.

Haerani Nur. 2020. Dinamika Perkembangan Remaja, Jakarta : Kencana

Hikmadayani. 2023. Psikologi Perkembangan Remaja, Purbalingga : Eureka Media Aksara.

Adlini, Miza Nina, et al. 2022. "Metode penelitian kualitatif studi pustaka." Jurnal Edumaspul.

Harahap, Siti Rahma. 2020. Proses Interaksi Sosial Di Tengah Pandemi Virus Covid 19. Al-Hikmah Media Dakwah, Komunikasi, Sosial dan Kebudayaan.

Marista, E. (2022). Kontrol Diri Pada Remaja Penggemar Game online Di Desa Sidoharjo Pulung Ponorogo (Doctoral dissertation, IAIN ponorogo). Hal. 3-4.

Rosita, Esi, Wahyu Hidayat, and Wiwin Yuliani. 2021. "Uji validitas dan reliabilitas kuesioner perilaku prososial." FOKUS (Kajian Bimbingan & Konseling dalam Pendidikan) 4.4. 279-284.

Salsabilla Senja Safitri. 2020. Game online dan Pengaruh Interaksi Sosial di Kalangan Mahasiswa Univeristas Muhammadiyah Surakarta, Jurnal Edumaspul Vol. 4 – No. 2. hal.364.

Sapto Irawan dan Dina Siska, Faktor-Faktor Yang Mempengaruhi Kecanduan Game online Peserta Didik, Jurnal Konseling Gusjigang, Vol. 7, No. 1, April 2021, hal. 14.

Marista, E. (2022). Kontrol Diri Pada Remaja Penggemar Game online Di Desa Sidoharjo Pulung Ponorogo (Doctoral dissertation, IAIN ponorogo). Hal. 3-4.

Iskandar, D., & Isnaeni, M. (2020). Penggunaan internet di kalangan remaja di Jakarta. Communicare: Journal of Communication Studies, 6(1), 57-72.

Diananda, A. 2020. Psikologi remaja dan permasalahannya. ISTIGHNA: Jurnal Pendidikan dan Pemikiran Islam.

Undang-Undang Republik Indonesia Nomor 35 Pasal 54 Tahun 2014 tentang Perlindungan Anak.

www.kominfo.go.id, diakses pada tanggal 16 Agustus 2024 pukul 18:20 WIB.

www.banten.bps.go.id, diakses pada tanggal 16 Agustus 2024 pukul 18:23 WIB.

Downloads

Published

2025-03-20

How to Cite

Fiki, F., & Ati Kusmawati. (2025). Pengaruh Penggunaan Game Online terhadap Interaksi Sosial Remaja di Sekolah SMA Triguna Utama Ciputat. SOSMANIORA: Jurnal Ilmu Sosial Dan Humaniora, 4(1), 10–16. https://doi.org/10.55123/sosmaniora.v4i1.4690

Issue

Section

Articles